South American Research Journal, 3(2), 17-25
https://www.sa-rj.net/index.php/sarj/article/view/42
ISSN 2806-5638
with-cover-page-
v2.pdf?Expires=1648654654&Signature=Xe29iFsYw8wMw
jMOqd1S1jyQxUr6-
Entrevistador) https://drive.google.com/file/d/18HMTyLnJ-
9dVJ6OX9ziZsAdsYo7297ZP/view?usp=share_link
Nechita, F.
y Rezeanu, C. (2019). Augmenting museum
Y4S~hIQ~rvqLHG04Hi4nmBYrTMTMoZY~-
rXdNav93nuqOsddq7m3iSYCSaKZj6b9dQhct84hjMLpJEH
F3kWqpihScBAfh9xugNlp2lAG-toWV~THuHSkmGl
Guo, K. (2019). Understanding Digital Museum Visitor Experience
communication services to create young audiences.
Sustainability, 11(20), 1-18. 10.3390/su11205830
Núñez, M. (2017). Confort lumínico y experimentación sensorial en
el museo Edmundo Martínez de la ciudad de Ambato. (Tesis
Based
on
Multisensory
Cues.
de
grado.
Universidad
Técnica
de
Ambato)
https://scholar.archive.org/work/66bhasrx4fgz5pffswpmqc5r
zi/access/wayback/https://s3-eu-west-
http://repositorio.uta.edu.ec/handle/123456789/26296
Papadimitriou, N., Plati, M., Markou, E. y Catapoti, D. (2016).
Identifying accessibility barriers in heritage museums:
Conceptual challenges in a period of change. Museum
1
2
.amazonaws.com/pstorage-purdue-
58596361474/16525949/UnderstandingDigitalMuseumVisit
orExperienceBasedonMultisensoryCues.pdf
International,
68(3-4),
33-47.
Henshaw, V. (2013). Sensing designed space: an exploratory
methodology for investigating human response to sensory
environments. Journal of Design Research, 11(1), 57-71.
https://www.inderscienceonline.com/doi/pdf/10.1504/JDR.20
https://d1wqtxts1xzle7.cloudfront.net/57161378/Papadimitrio
u_et_al-2016-
Identifying_accessibility_barriers_in_heritage_museums.pdf
?1533839421=&response-content-
1
3.054066
disposition=inline%3B+filename%3DPapadimitriou_N_Plati
_M_Markou_E_and_D_C.pdf&Expires=162923753
Papathanasiou-Zuhrt, D., Thomaidis, N., Di Russo, A. y Vasile, V.
(2019). Multi-sensory Experiences at Heritage Places:
SCRIPTORAMA, The Black Sea Open Street Museum.
Sharing: The Cultural Heritage Environment as an Agent for
Change. https://doi.org/10.1007/978-3-319-89468-3_2
Pueo, B. y Sánchez, M. (2013). Pantallas de inmersión audiovisual
realista: El museo abre sus puertas a la experiencia sensorial.
Infantes, A., García-Zavala, G. y Quaresma, M. (2020). Estudio
exploratorio sobre la experiencia multisensorial en el Museo
Vivencial de Vino y Pisco en Arequipa-Perú. Estudios y
perspectivas
en
turismo,
29(1),
96-119.
http://www.scielo.org.ar/pdf/eypt/v29n1/v29n1a06.pdf
Jeong, J. y Lee, K. (2006). The physical environment in museums
and its effects on visitors’ satisfaction. Building and
Environment, 963-969.
https://doi.org/10.1016/j.buildenv.2005.04.004
Joy, A. y Sherry, J. (2003). Speaking of art as embodied imagination:
multisensory approach to understanding aesthetic
41(7),
Telos
análisis,
94,
88-100.
https://books.google.es/books?hl=es&lr=&id=LBnGCgAAQ
BAJ&oi=fnd&pg=PA88&ots=vvRxifmCH5&sig=eMVhTpH
XgQf0kKKEQEsTcS8GJ0A
A
experience. Journal of consumer research, 30(2), 259-282.
https://doi.org/10.1086/376802
Pueo, B. y Tur, V. (2011). El sonido espacial envolvente para una
comunicación comercial de alto realismo. Sphera Pública(11),
183-203. https://www.redalyc.org/pdf/297/29729580011.pdf
Roa, N. (2021). Experiencia empocional, sensorial e intelectual,
asociada al uso de realidad aumentada, en un museo
arqueológoico in situ. (Tesis de Maestría. Fundación
Jung, D., Kim, J., Lee, J., Yang, H. y Ryu, H. (2019). Lessons
Learned from an Auditory-vibrotactile Sensory Experience in
the Museum. ACM International Conference on Interactive
Surfaces
and
Spaces,
(págs.
373–378).
https://doi.org/10.1145/3343055.3360754
Kim, C. y Chung, S. (2011). Daylighting simulation as an
architectural design process in museums installed with
toplights. Building and Environment, 46(1), 210-222.
https://doi.org/10.1016/j.buildenv.2010.07.015
Universitaria
Konrad
Lorenz)
https://repositorio.konradlorenz.edu.co/bitstream/handle/001/
4781/912131016_Tesis%20%281%29.pdf?sequence=1&isAl
lowed=y
Mangione, G. (2016). Making sense of things: Constructing
aesthetic experience in museum gardens and galleries.
Santillán, C. (2021). Valor nutricional, sensorial y cutlural de la
preparación de la Pachamanka, en el museo Otavalango,
2021. (Tesis de grado. Universidad Técnica del Norte)
http://repositorio.utn.edu.ec/bitstream/123456789/11688/2/06
%20NUT%20404%20TRABAJO%20GRADO.pdf
Museum
and
Society,
14(1),
33-51.
https://www108.lamp.le.ac.uk/ojs1/index.php/mas/article/do
wnload/624/587
McCarthy, J. y Ciolfi, L. (2008). Place as dialogue: Understanding
and supporting the museum experience. International Journal
Sharif-Askari, H. y Abu-Hijleh, B. (2018). Review of museums'
indoor environment conditions studies and guidelines and
their impact on the museums' artifacts and energy
consumption. Building and Environment, 143, 186-195.
https://doi.org/10.1016/j.buildenv.2018.07.012
Sihvonen, J. y Turunen, L. (2022). Multisensory experiences at
travel fairs: What evokes feelings of pleasure, arousal and
dominance among visitors? Journal of Convention & Event
of
Heritage
Studies,
14(3),
247-267.
https://doi.org/10.1080/13527250801953736
Meyers-Levy, J. y Zhu, R. (2007). The influence of ceiling height:
The effect of priming on the type of processing that people use.
Journal of consumer research, 34(2), 174-186.
https://d1wqtxts1xzle7.cloudfront.net/69053489/8699e7f7dd
bf417a159fcf7fb927676e3b97-
Tourism
,
23(1),
63-85.
libre.pdf?1630778388=&response-content-
https://www.tandfonline.com/doi/pdf/10.1080/15470148.202
1.1949417
Trunfio, M., Lucia, M., Campana, S. y Magnelli, A. (2022).
Innovating the cultural heritage museum service model
through virtual reality and augmented reality: The effects on
the overall visitor experience and satisfaction. Journal of
disposition=inline%3B+filename%3DThe_influence_of_ceili
ng_height_The_effe.pdf&Expires=1678989615&Signature=
FFKvJdPwpEfQ~TtrHzo8kQg2x
Morales, E. (2015). Conceptuación y desarrollo del diseño sensorial
desde la percepción táctil y háptica. (Tesis doctoral.
Universitat
Politécnica
de
Valencia)
Heritage
Tourism,
17(1),
1-19.
https://riunet.upv.es/bitstream/handle/10251/53027/MORAL
ES%20-
https://doi.org/10.1080/1743873X.2020.1850742
Voegelin, S. (2014). Soundwalking the Museum: A Sonic Journey
Through the Visual Display. En N. Levent y A. Pascual-
Leone, The Multisensory Museum (págs. 119–30). Lanham:
Rowman & Littlefield.
Wang, S. (2020). Museum as a sensory space: A discussion of
communication effect of multi-senses in Taizhou museum.
%
20Conceptuaci%C3%B3n%20y%20desarrollo%20del%20
dise%C3%B1o%20sensorial%20desde%20la%20percepci%
C3%B3n%20t%C3%A1ctil%20y%20h%C3%A1ptica..pdf?s
equence=1
Muñoz, M. (19 de Agosto de 2022). Diseño del espacio interior a
partir de la integración de los sentidos: La configuración
espacial en la percepción museográfica. (C. Vivar,
Sustainability,
12(7),
3061-3070.
https://www.mdpi.com/2071-1050/12/7/3061/pdf
https://doi.org/10.5281/zenodo.10257868
24